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We could make crafts a little better looking than the 10-sided polygons they are now (there's a word for that type of polygon but I forget it and am too lazy to look it up). Then we could rebuild the…
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I Am Having A Problem With Any Melee Model And When I Export A Character, For Example Peach Or Mario, The Meshes Are Exposed With Broken Sections Laying On The Ground.
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This error occurs every time when reading a cartesian mesh:
*********** AXISEM3D ABORTED UPON RUNTIME EXCEPTION ***********
FROM: NetCDF_Reader::readMetaData
WHAT: Error finding variable: ellipti…
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Hi,
I'm using MeshCNN for a segmentation task. I didn't change anything in the code, but I got the following error:
```
File "/meshcnn/models/networks.py", line 393, in forward
fe, before_po…
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There are standards for defining unstructured grids (UGRIDs), see documentation at https://ugrid-conventions.github.io/ugrid-conventions/ and corresponding github repo at https://github.com/ugrid-conv…
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Hello, thanks for your awesome work.
Is it possible to extract the shape, pose, expression parameters from meshes?
In other words, can the meshes be input? (# of vertex = 5023)
Is there some …
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When the mesh is moving currently the moab skinner doesn't use the displaced problem mesh to generate new DAGMC meshes. This will lead to openmc running on the non-deforming mesh. This capability (and…
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Hi there,
Trying to use the latest version of the plugin (20.5.278) for Unreal 5.4, however no matter what I do no geometry seems to get marshaled from Unreal into Houdini.
When using Session Sync t…
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In an interactive session. It seems that the screenshot method, especially with `nonlinear_subdivision > 1`, *eats* the RAM. Unfortunately, we can't do much about it.
```python
import felupe as fe…
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**Describe the bug**
The FIX_PERIODCITY is activated and changes the order of nodes for cartesian and not global unstructured meshes.
**To Reproduce**
Use a unstr cartesian grid with \deltax>180 …