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Currently the server can tell a client to reconnect to a different port. I would like to also allow redirection to another ip.
heinrich was concerned about security. I would like to reopen this dis…
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In 1.12 it is obvious how your hands control the reins after you mount a house thanks to the "much better cosmetic display" introduced in [1.1.12 v5](https://github.com/jrbudda/Vivecraft_112/releases/…
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So first off I'll explain why I would want such a feature:
I am currently working a system that uses the ME Bridge from Peripherals++ to get a list of things in your AE system. I then send that data …
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`
# reduction to 40% for servers that support both legacy (v4) and v5 clients
if server["proto_min"] 36:
points *= 0.4`
better way: list them just/only in 0.,4 version, and then fully (…
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Disabling the pack will, in rare cases, fail to connect to the PocketMine-MP server.
WaterdogPE configuration file:
```yaml
# Waterdog Main Configuration file
# Configure your desired network se…
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### What happened?
Title is fairly self-explanatory, I was going through recipes for the cutting board when I got hit with a crash
### What mod loaders are you seeing the problem on?
Fabric
### Wh…
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nothing works and disappears from inventory. I try and put a creative menu chest from your mod down and it doesn't stay on the ground. none of your other items for this mod work
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Tried on multiple ARM devices, different Linux distros. The Google login stops at the spinning circle thing.
Using the package from flathub.
```
[3:14:1022/175016.510816:ERROR:cert_verify_proc_…
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current:
`https://example/#player:c73cc074-d167-3117-8758`
wanted:
`https://example/players/notch`
We should consider using the display name of a player for better SEO. We should also include …
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What I want to do is refactor a lot of the client code.
Right now basically the entire client game is handled by a single class that can found here:[`client.h`](https://github.com/Hopson97/open-bui…