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TheAlchemist — 03/22/2021
I was thinking perhaps reworking the shop system to be a little easier to navigate would be a great idea. For example, adding names to shop owners would be a massive improve…
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Possibly a bug/unintended behavior. In all minetest versions. I am using current dev.
In my subgame Voxelgarden I set the stepheight to 1.1. So when walking up against a full node the player steps …
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With the changes introduced by #169 we have a very powerful mechanism to manipulate existing recipes. One could argue that this is a bit too powerful, since the mechanism currently is applied to _all_…
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There's a closely related older issue (#6453) but I felt like a fresh start here was better.
## Problem
*tl;dr*: optimizing anything else server-side is basically a waste until this is solved, s…
sfan5 updated
4 weeks ago
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##### Issue type
- Bug report
##### Minetest version
```
0.4.17.1
```
##### Summary
If gravity is inverted, no fall damage occurs when hitting something, even if falling down from that he…
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I've added some PoCs (`gardener` and `wizard`) who use items as the player would. I want to extend this feature so that other bots (`woodcutter`, `miner`, `landscaper`, and `snow clearer`) use their w…
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##### Minetest version
```
Minetest 5.6.0
```
##### OS / Hardware
```
Operating system: Linux (Manjaro KDE 21.3.7)
CPU: Intel i5-10500H
```
##### Summary
I have the 'build inside pla…
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There are existing solutions, ie a mod, to this, but they are slow.
I'd like your suggestions on how you would implement this and any things you'd like it to support.
# Sounds from nodes
- Consta…
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### Minetest version
```true
5.9.1
```
### Irrlicht device
WIN32
### Operating system and version
Windows 12
### CPU model
_No response_
### GPU model
_No response_
#…
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Not very good picture about issue but still few airlights "visible":
![screenshot_20200504_151055](https://user-images.githubusercontent.com/50966843/86280161-f1632b80-bbe3-11ea-972b-94877e311f8a.png…
S-S-X updated
3 years ago