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### Original issue opened by:
david-c-kline
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Reported via holodevelopers on slack:
![image](https://user-images.githubusercontent.com/13281406/173160714-fc9c43b8-a36a-4cf5-a3a5-a14ada6f6fb1.pn…
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### Original issue opened by:
alexapropt
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After the deprecation of WebRTC, we don't have an efficient option to create stream-oriented communication. Any chance of sharing within MRTK3 a package …
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### Original issue opened by:
RogPodge
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In cases where the platform does not provide controller models to use, we want to have generic controller models that users can use to visualize their cont…
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### Original issue opened by:
Zee2
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## Describe the bug
If a tintable is null, StateViz doesn't nullcheck and will continuously NRE and not process any other effects.
- MRTK3
## Target p…
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### Original issue opened by:
amea32179
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We could not set a custom cursor at runtime since Base Reticle and Reticle Root of MRTKBaseReticalVisual of MRTK Right Hand Controller of far ray is not a…
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### Original issue opened by:
AMollis
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## MRTK2 Scene Name
DiagnosticsDemo
## Overview
This scene demonstrates using the diagnostics system to determine application performance at runtime."
…
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### Original issue opened by:
Phantomxm2021
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MRTK3 has not ToolTip component.
Ref: https://learn.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk2/features/ux-building-blocks/tooltip…
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### Original issue opened by:
shaynie
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TransformExtensions.cs contains useful extension methods for transforms. It's in the MRTK2 foundation package. We should bring it in to the MRTK3 package …
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### Original issue opened by:
Clandguth
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## Describe the bug
Canvas example main window is missing Min/Max scale constraints
## To reproduce
1. Select main window in the center of the sc…
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### Original issue opened by:
RogPodge
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## Describe the bug
When using input simulation, the mouse can accidentally interact with UI elements while the simulated hands are on the screen.
## …