-
i was modding the sound of bomb hit the ground,than i found the file call "bomb_ground_hit" and change it,it work perfect if you are in ground vehicle,but if you are in aircraft,that sound will just b…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Game Version
4.14.11
### Describe the bug
`[unitTriggerTarget] takes [positiveAmount] damage ` and `[unitTri…
-
### Description:
`BaseUnit=` only accepts a single entry, which makes it impossible to give different factions different (starting) MCVs without tricky workarounds.
### Additional Files:
Kind-of …
-
### Description:
`HarvesterUnit=` is a list, but the AI only fetches the first item when figuring out whether it needs to build harvesters (and which harvester to build). This makes it impossible to …
-
### Description:
`BuildWeapons=` is a list that accepts multiple entries, but in some cases the game only uses the first two of them, which might cause issues for mods that have more than 2 factions …
-
### Description:
`BuildRefinery=` accepts multiple entries, but the game only looks at the first one of them. This prevents giving unique refineries to multiple factions with proper support for AI.
…
-
### Description:
`BuildConst=` only taking a single item into prevents multiple factions from having unique construction yards without some very tricky workarounds. According to AlexB, `BuildConst=` …
-
Apocalypse uses a larger resolution than UFO/TFTD for it's Handobs, though, excepting the addition of shadow sprites, the format remains the same in terms of sprite arrangement.
This tool has the p…
-
Hello, I saw you were looking for a modeler on the Thunderstore page, I am interested in contributing assets. I don't know much about the coding side of ROR2 modding but I do know how to create and te…
-
When modding in eclipse, if I need to view the code for let's say an item, it is easy to open the forge/minecraft src and browse to the item. In VS all I see is a forgeSrc-1.8... in the references fo…