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Hi,
I was working on a game in Love2D and decide to port it to Monogame. Finding Humper helped me a lot since I was using Bump in Love2D but I did run into a issue I didn't have in bump:
![test]…
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### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [ ] My issue happened while using mods.
### What happened?
I have a very powerful P…
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**Describe the bug**
On OSX 12.5.1 I cannot connect to a local P2P server, however I can on Windows 10 and 11.
As far as I can tell I am able to connect to the steam relay server, and it figures…
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Hey, I've been looking around for a way to implement this for a fully peer-to-peer model. Would you be able to point me in the right direction or possibly allow me to help extend the framework to incl…
Eluem updated
3 years ago
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The current implementation of the acceleroment.cs is only working on windows phones. I have used the default way of implementing accelerometer but doing it this way the accelero data becomes very lagg…
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Upon trying to open the MonoGame.Framework.WindowsUniversal.sln file in Visual Studio 2022, I get an error saying 'One or more projects in the solution were not loaded correctly.'. The Output win…
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The `VortexModifier` does not use the `MaxSpeed` Property
This causes the particles to be propeled of at high speed.
https://github.com/craftworkgames/MonoGame.Extended/blob/6e32d1f3229ef00ea11619…
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A few of my testers keep reporting the following crash when launching my game:
```
Type: SharpDX.SharpDXException
Message: HRESULT: [0x887A0022], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_NOT_CURR…
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Hey guys.
I have been testing every platform out there and iOS and Mac are the only platforms that presents a problem with this.
I have attached an example, StencilsCratersTutorial3, which contains …
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I just came across an interesting post about OpenGL performance with multiple contexts: https://forums.libsdl.org/viewtopic.php?p=41512#41512
> Short version:
> Never use shared contexts for perform…