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Hi!
Is it possible to use nuklear built-in NK_INCLUDE_VERTEX_BUFFER_OUTPUT rasterizer to support OpenGL ES 2.0 drawing? Currently I am having troubles with drawing on ES 2.0 device for currently unid…
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compiling of the demo using static configuration demands sources changes that are incompatible with dynamic configuration. For example the dynamic configuration defines all nuklear functions as functi…
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Hi !
I've tried to add multiple fonts size in my program. I did the following, like samples :
```rust
let mut font_atlas = FontAtlas::new(&mut allo);
let mut font_cfg = FontConfig::with_size(0.…
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Now that @grant2258 straightened out the logic that was segfaulting with incorrect romsets it got me
thinking.
Sometime, maybe when I've got a three day weekend, I'd like to see if I can display …
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When will be back?
I need SDL2 native
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So I have a popup up setup like you have in overview.c
```
if (show_about) {
struct nk_rect s = { 100, 100, 400, 400 };
if (nk_popup_begin(ctx, NK_POPUP_STATIC, "About", NK_WINDOW_CLOSABLE, s)) …
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Using the following code:
```lua
local nk = require 'nuklear'
function love.load()
nk.init()
end
function love.update(dt)
nk.frameBegin()
if nk.windowBegin('Simple Example', 100, 100,…
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i can't find a way to rotate a button in nuklear , isn't this supposed to be simple ?
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On the context struct the internal nk_context struct is not accessable. but some members should be mutably accessable according to nuklear.
From the nk_context struct in c:
/* public: can be acces…
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I've been thinking about this for a long time.
Did you ever take a look at your retroarch-core-options.cfg file after playing at a lot of fbalpha games ?
Every game add some entries to it (dipswit…