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I found this issue when trying to localtunneling for testing my local env.
In local env, everything works ok.
But concerned in production for someone else spotted this too:
https://community.au…
gg4u updated
8 months ago
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GAM makes use of the local filesystem to store refresh tokens, which is are sensitive credentials, especially considering that the credential typically grants administrative access to messaging enviro…
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### Checklist
- [X] I added a descriptive title
- [X] I searched open reports and couldn't find a duplicate
### What happened?
While testing a tarball ([this one](https://anaconda.org/danielpetry/p…
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## Description
A user who attempts to retrieve session keys using `keyconjurer get` may receive the error:
```
Error: failed to fetch SAML assertion
```
## Reproduction steps
1. Have a u…
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Goog afternoon!
I configure my game as described. The game is in alpha testing (testers accounts are set up). But Social.localUser.Authenticate always return false with "Authentication failed" err…
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Cloning a 200 ko github repo leads to an infinite 'cloning' message... Using new LineageOS 21 rom.
Tried to remove data and app and reinstall, same result. Tried gitlab, got "The authorization does…
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Hey everyone.
I am facing this `State could not be found in server-side session data.` issue with my app. I am pretty sure that I have configured everything properly since everything is working fin…
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**Describe the problem**
I am trying to setup the self hosted version of Netbird and I used the docker quick setup and the advanced setup and with both I am getting this error when i try to get to …
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### Describe the bug
I'm trying to set up Bastion with AAD based login following this guides: [1](https://learn.microsoft.com/en-us/azure/bastion/connect-vm-native-client-linux), [2](https://learn.…
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It's really too much work which is redundant to create same plan for all APIs. There should be a way to define a Plan separately from the API and then choose those Plans for APIs wherever applicable. …