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I am currently working on a new port (ImGui) which depends on `contrib.glfw3`.
The (imgui) port code declare the dependency on `contrib.glfw3`:
```python
deps = ['contrib.glfw3']
```
If I c…
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![{7BEBC450-7DF1-4a5c-9C75-36ADAF8AF010}](https://github.com/veeenu/hudhook/assets/58687743/18c61117-6808-43ad-a4ca-a2a6b10cecab)
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https://github.com/veeenu/hudhook/blob/heck-dcomp/examples/sim…
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### Version/Branch of Dear ImGui:
Version v1.89.9, Branch: docking
### Back-ends:
imgui_impl_opengl3.cpp + imgui_impl_sdl2.cpp
### Compiler, OS:
Windows 10 + MSVC 2022
### Full config/build info…
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```cmake
FetchContent_Declare(SDL2
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
GIT_TAG release-2.28.5
)
FetchContent_MakeAvailable(SDL2)
FetchContent_Declare(TGUI
…
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Hello, I've got the following when I want to try to build in Pop!Os
### Debug log ###
Click to Expand
```shell
cmake -Dpxr_DIR=/opt/OpenUSD -DMaterialX_DIR=/opt/OpenUSD/lib/cmake/Mater…
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***Update after further testing (detailed in comments below):*** The issue seems to originate from Nahimic interacting with OpenGL. Disabling/uninstalling Nahimic solved the issue for me.
```
Dear…
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Testing on the OXP, OpenGamepadUI v0.16+ (using Godot Engine 4.1) hangs on startup using the default Vulkan renderer. I was able to workaround the issue by passing `--rendering-driver opengl3` to the …
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I just pulled latest master and am facing the cmake error below.
It was building fine just before the update without me having to specify any back-end explicitly.
Is there anything to know about bac…
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### What happened?
The ET-4000AX TC6058AF with 512kb display the screen size incorrectly with both versions of the VGA BIOS. The 800x600 16 color works fine.
Also 800x600 256 colors mode works fine …
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Version: v1.79
Branch: docking
Back-ends: imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp
Compiler: MSVC
Operating System: Windows 10
Hi! I'm struggling a bit with finding a solution to this err…