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It's already been noticed, but here's the issue thread, for insurance.
```
game.bgm = game.add.audio('southSide');
game.bgm.addMarker('start', 0, 11.748, 0.7);
game.bgm.addMarker('loop', 11.748, 110.…
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This Issue is about (delete as applicable)
- A bug in the API
If you set the game width and height to 100% when creating Phaser game and after that change the game size, the game on iPad Pro is displ…
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I've a problem with sounds
Seems that it occur if cpu is very busy before sound has to be played
Here it is an example:
![screen shot 2016-05-19 at 11 01 47](https://cloud.githubusercontent.com/asse…
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Adding markers to an AudioSprite, one of them is set to loop, and other one is not.
If the looping sound is played first it loops just fine. But when the second sound plays, the looping sounds stops …
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This Issue is about (delete as applicable)
* A bug in the API (always say which version you're using!)
I feel like this would take too long to set up in the sandbox, and I think the issue is self-…
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^
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Example: http://phaser.io/sandbox/wPzGvzJM (ES6, works in latest Chrome)
Expected behavior: when clicking on white circle, message appears in console.
Real behavior: it works only sometimes, sometimes…
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This is a combination of two or three pixi level bugs (in both drawPoly and drawShape) that throw away the closed value, and an unnecessary recommendation in the Phaser docs (Graphics.drawPolygon: "If…
wayfu updated
7 years ago
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This Issue is about: A bug in the API
Phaser v2.5.0 setPreloadSprite - http://phaser.io/docs/2.5.0/Phaser.Loader.html#setPreloadSprite
Issue:
The setPreloadSprite function does not render the spr…
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Hi,
LINK TO RUNTIME: https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-ts
As what the title says :). Can we kindly request for some sort of "official" plugin integration/support f…