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## Description
https://github.com/pmmp/PocketMine-MP/blob/b13e97de3d3fb5ff8dd155cf61f5238426ecb15e/src/network/mcpe/StandardPacketBroadcaster.php#L44-L62
This code divides up packet recipients b…
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### Issue description
Under ItemStackRequest, the client doesn't tell us about any predicted change to the armor slot affected by a right-click while holding an armor item.
If InventoryTransaction…
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### Issue description
- Expected result: I expected the interact event to fire off when I left click air
- Actual result: Nothing
### Steps to reproduce the issue
1. Make a function that calls…
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### Issue description
OK, here goes nothing...
So, you noticed that Minecraft PE 1.0.0 was released today, yes? Well, here goes...
I released changes onto GitHub today for the update. However, …
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### Issue description
- Expected result: What were you expecting to happen?
- I was trying to move vanilla BE world to PNMP
- Actual result: What actually happened?
- [03:00:36.033] [Server thre…
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### Issue description
- Expected result: ItemFrame is installed on the ceiling and floor.
- Actual result: ItemFrame is not installed on the ceiling and floor.
### Steps to reproduce the issue
…
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[Server thread/CRITICAL]: TypeError: "pocketmine\network\mcpe\protocol\AddActorPacket::create(): Argument #9 ($bodyYaw) must be of type float, array given, called in phar://C:/Users/******/Desktop/FAI…
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### Issue description
- Expected result: i was expecting that if a player was swinging the animation would play even if they are not hitting anything
- Actual result: only swings that actually res…
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## Description
Currently, the source of an InventoryTransaction and therefore the only reason an InventoryTransactionEvent is called is a Player.
But how seen in the code, the comment at the beginni…
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### Issue description
- Expected result: player data saving after all calls involves the player is executed
- Actual result: player data is being saved too early
### Steps to reproduce the issu…