-
```
This is necessary to support x64 build on Windows on MSVS. In theory, the GYP
files should only have an
entry to add this:
msvs_supported_platforms = ['win32', 'x64']
with the default to:
msvs_…
-
```
This is necessary to support x64 build on Windows on MSVS. In theory, the GYP
files should only have an
entry to add this:
msvs_supported_platforms = ['win32', 'x64']
with the default to:
msvs_…
-
```
This is necessary to support x64 build on Windows on MSVS. In theory, the GYP
files should only have an
entry to add this:
msvs_supported_platforms = ['win32', 'x64']
with the default to:
msvs_…
-
```
This is necessary to support x64 build on Windows on MSVS. In theory, the GYP
files should only have an
entry to add this:
msvs_supported_platforms = ['win32', 'x64']
with the default to:
msvs_…
-
```
This is necessary to support x64 build on Windows on MSVS. In theory, the GYP
files should only have an
entry to add this:
msvs_supported_platforms = ['win32', 'x64']
with the default to:
msvs_…
-
```
This is necessary to support x64 build on Windows on MSVS. In theory, the GYP
files should only have an
entry to add this:
msvs_supported_platforms = ['win32', 'x64']
with the default to:
msvs_…
-
```
This is necessary to support x64 build on Windows on MSVS. In theory, the GYP
files should only have an
entry to add this:
msvs_supported_platforms = ['win32', 'x64']
with the default to:
msvs_…
-
```
This is necessary to support x64 build on Windows on MSVS. In theory, the GYP
files should only have an
entry to add this:
msvs_supported_platforms = ['win32', 'x64']
with the default to:
msvs_…
-
So I'm in a weird situation here that would be made easier by either:
- Exposing a public `ProjectId.DebugName` (Maybe rename to `ProjectId.Path`?)
- Making `ProjectId.Id` deterministic for `.csproj` …
-
```
This is necessary to support x64 build on Windows on MSVS. In theory, the GYP
files should only have an
entry to add this:
msvs_supported_platforms = ['win32', 'x64']
with the default to:
msvs_…