-
Please, before submitting a new issue verify and check:
- [x] I tested it on latest raylib version from master branch
- [x] I checked there is no similar issue already reported
- [x] I checked…
-
- [ y ] I tested it on latest raylib version from master branch
- [ y ] I checked there is no similar issue already reported
- [ y ] I checked the documentation on the [wiki](https://github.com/r…
-
### Enhancement Summary
I propose that LMMS should switch to using Godot, rather than QT, for its user interface and input handling. Possibly audio as well, although I'm not sure if Godot's sound sys…
-
I'd like the idea of raylib for iOS and consoles
sad
-
Hi There!
I'm trying to build one of official examples for Android but I'm getting following errors for both `arm` and `arm64` architectures.
```
package main
import (
rl "github.com/gen2bra…
-
Sample repo with box2d v3/raylib/enkiTS
Make it a template?
-
**Describe the bug**
native := failed.
command := C:\Users\R E V O\Downloads\yaksha_windows-x86_64\bin\zig.exe cc -std=c99 -Oz -pedantic -Wall -Wno-newline-eof -fPIC -Wno-parentheses-equality -f…
-
After `0.3.1`, the `KLS_DEBUG_CORE` define in `koliseo.h` also includes `windows.h`. This makes the windows build of the library incompatible with `raylib`, since builds will fail with redefined symbo…
-
### Issue description
Raylib currently cannot be included by a C++ project that later includes `cstdio` (either directly, or indirectly by another library such as `fmt` in my case). The culprit app…
diath updated
5 months ago
-
![imaged](https://github.com/MrScautHD/Sparkle/assets/65916181/b00df8df-e0eb-4986-a2a5-d42dba71d1d2)
Sparkle Engine
=========
A fast, Cross-platform .NET 8 C# 12 game engine.
## [RayLib](htt…