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I'm currently working on a react front end using remix and wp-graphql. I'm creating a video banner using react-vimeo, and I'm receiving the error below. Also I've provided Hero Component, am I miss a …
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I get this error while building this Next.js React project
```shell
Type error: 'Draggable' cannot be used as a JSX component.
Its instance type 'Draggable' is not a valid JSX element.
…
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**Proposer**: @blueo
**Contributors**: @jakxnz
**Area**: Silverstripe CMS UI
**Posted**: December 2nd, 2024
**Status**: Open
# What’s being recommended
Create first-class development pattern…
blueo updated
31 minutes ago
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- [ ] Weird cover/blind shoot display
- [x] ~~Remote ped unintentionally reacting to explosive~~
- [x] Aiming inside vehicle not displayed correctly
- [x] ~~Vehicle weapon muzzle flash is missing~~…
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### Description
FlatList renderItem is missing types
### CodeSandbox/Snack link
https://snack.expo.dev/@robert.sasak/gluestack-flatlist-lost-types
### Steps to reproduce
1. Go to https://snack.ex…
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Minimal code repro: https://codesandbox.io/s/wonderful-almeida-ncwye?file=/src/App.js
When implementing the mux videojs-kit in a React app using react-router, I see the following error when unloadi…
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If you try to "switch" to the class that you already have (of your current team) it does not give you the kit.
Instead it completely clears your inventory.
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While making the game I notice something. How does the character react to damage.
Do i put invurnablity time. Knock out time.
I don't want player abusing this. But, I think I am overthinking it.
When…
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Can't seem to style the player. Is there a way to get to the actual 'audio' tag? Doing something like the following doesn't work (except for the width):
```
{
…
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```
Special effects (visual and auditory) should occur after a
collision(coconut w/ avatar) to make that collision noticeable to the player.
Examples: avatar sprite reacts, sound, text displayed
```
…