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I have been trying to display a 3D Sphere with an image texture in air and was able to create one using MaterialFactory class, and was able to give it's anchor node a position using a Vector3 object.
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I'm using the solarsystem example app on the Android Emulator (v27.3.4, Pixel 2 API 27, Android 8.1).
When the program calls arSceneView.resume() I am getting an **UnsatisfiedLinkError** when it is…
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Importing a wrong file through the glb ImportButton (that is, not a glb file) fails silently and does not cancel the loading UI elements.
No exception is raised, so the catch block resetting the lo…
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### SPECIFIC ISSUE ENCOUNTERED
Refresh list for Unity ARCore Cloud Anchor Sample returns with size 0 if trying to resolve on the same device.
or Cannot rejoin the room where the cloud anchor …
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Hello Google AR Devs,
I've been developing an app using the 1.3 sceneform sdk, but just saw that the sdk was updated to 1.4 and so I tried updating my app to use 1.4. After doing so, I found that t…
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I'm pretty sure that rotateBy method for android is not using quaternions correctly
should be:
```js
rotateBy(by: ARRotation): void {
const currentRotation = this.android.getLocalRotation().e…
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When i first ran hellosceneform , it can normal use.Later i ran it , the "Failed to create AR session" appeared
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I'm trying to load a model that was exported using THREE.JS
It loads fine in the browser but throws an error once I go into AR mode.
I'm using the GLTFExporter embedded in the NPM package (three/e…
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With the import wizard in Android Studio which imports one Sceneform asset, allow to select a directory full of .obj files and to convert all of them as a batch to .sfa and .sfb files.
I have circa…
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I have tried hellosceneform sample and try to import Andy 3D object as per [guide](https://developers.google.com/ar/develop/java/sceneform/import-assets). Right click on obj and import scene form asse…