-
SPIR-V and GLSL make it possible to declare multiple fragment shader input variables within the same `location` using the `component` layout qualifier.
The GLSL specification defines the following …
-
What do you think about creating a simple website with similar to [Are we async yet?](https://areweasyncyet.rs/), [Are we learning yet?](https://www.arewelearningyet.com/) and many others?
It could…
denzp updated
3 years ago
-
I have a fragment shader like this
struct RELight
{
vec3 Position;
int LightType;
vec3 Direction;
vec3 Attenuation;
vec3 Ambient;
vec3 Diffuse;
vec3 Specular;
float Inten…
-
Awesome crate, exactly what I was looking for. Is it still maintained? If not, is there a different way I can compile shaders at Rust compilation time?
Anyway, in wgpu_rs I use this code:
```rus…
-
Hi! Not sure if I should create this issue here or in `naga` repo, please let me know if I should recreate it there.
Anyway, when I compile a trivial GLSL shader
```glsl
#version 330
void m…
-
Hi, I've been playing around with implementing a WebGPU backend using `wgpu-rs`. I'm basing my current work a lot off the metal backend (in my mind, WebGPU is a very slightly more spartan version of M…
-
Add support for OCIO-2 code generation during MaterialX shader generation.
- Shader generation using runtime support for OCIO-2 : _investigation started_
- Creation of a OCIO color management "p…
-
OpenCL C has a `size_t` type, but the OpenCL C printf [excludes the z format qualifier](https://www.khronos.org/registry/OpenCL/specs/3.0-unified/html/OpenCL_C.html#differences-between-opencl-c-and-c9…
alycm updated
3 years ago
-
At present, spirv-opt with no arguments simply emits the input SPIR-V unmodified. This is not particularly useful. While the command line interface is quite programmable and configurable, it is also…
-
### Expected Behaviour
`cargo clippy` works without a crash in [this](https://github.com/hatoo/zenn-content/tree/a1a2a28885b970f4ec5934bed96944ea50eadec5/rasterization-example) project.
It…