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This task is to implement the importing of SVGs and the rendering of them in their native vector form rather than converting them to a bitmap. They will be supported much like SWFs are currently in th…
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**Is your feature request related to a problem? Please describe.**
SVGs seem to be second class to images in TW5. In particular, a tiddler with content type image/svg+xml is rendered as an image with…
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#### Describe the feature
Have handles on the display rectangles to be able to
1. resize
2. change corner radius
Right now, the rectangles are implemented as non-touchable svgs on the overlay l…
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Are also SVGs supported? A note in README about this would be nice.
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Please, please, add support for reproducing existent SVG SMIL animations like those:
http://www.tbyrne.org/viber-animated-svgs
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Hi, some of the svgs that are being generated need a bit of manual tweaking. Can you recommend the best way of doing this? I've tried to use illustrator but the paths that are output from illustrator …
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```
iOS: 10.2.1 (14D27)
node: 7.7.4
npm: 4.2.0
@angular/cli: 1.0
@angular/core: 4.0
lottie-angular2: 0.0.6
```
I am able to see/play/load the animations on all major browsers and devices exc…
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I'm running `gem compare avo 2.0.0 2.25.0` and getting this error:
Error
```
▶ gem compare avo 2.1.0 2.25.0
Fetching avo-2.1.0.gem
Fetching avo-2.25.0.gem
ERROR: While executing gem ... (…
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Where icons are available on Heroicons they needs to be switched to components rather than embedded svgs
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I believe I've created a nice showcase of `ReactiveHTML` and a fairly general component `SVGInteractive` for making SVGs interactive. https://discourse.holoviz.org/t/interactive-svgs/2780
Now the q…