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By default, HTML5 touch events are consumed in a way that prevents the default two-finger resize and scroll to work. Let's find a way to improve this :smile:
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This plugin is awesome but it's missing just scroll-bar drag and drop support on touch device
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### Description of Issue
Itempickup / BlockMined, player with silk touch places the block on the ground and progress continues to increase.
### Version Information
```shell
CMI: 9.7.5.3 Unknown MyS…
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### Description of the new feature / enhancement
Would love to see a Touch feature added to PowerRename.
The Touch option would allow the user to change the file's Date Modified to the current (or u…
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Currently you must enter your password to enable administrative access; you should be able to use the the fingerprint, or an unlocked watch, to confirm.
Upstream issue https://github.com/jorangreef…
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## Description
So i use vive controlers emulated from my quest to use hand tracking when i want to use it. but the touch pads that game used arent emulated. Beatsaber for scrolling the menus …
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Touch events do not currently feature a member for touch pressure (available in iPhone 6S etc).
I have a fairly simple implementation of this on my Cinder fork [here](https://github.com/felixfaire/Ci…
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Hi,
I´m working on a little PCB to use Karadio32 as a "Flush mount wall-radio" for my kitchen.
I use the WROVER Module for which I have to make a ohne BIN File with the IO definitions, that´s cl…
JocB1 updated
2 years ago
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Attempting to run OnscripterYuri on an Anbernic RG405M - an ideal device for the job at all other times, one might think - is rather unwieldy, because the builtin gamepad is ignored completely, and al…
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Hi! I have the linux-surface kernel and single touch support working on my SP7, but is there any way I can help in testing updates for multi-touch gestures and pen support? Multi-touch and my surface …