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Dear all,
Using Trimesh library, I'm trying to get the pixel colors of a mesh triangle from the texture loaded with the 3D mesh (.obj + .png +.mtl). In other words, given a vertex #0, I want to map t…
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/do…
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### Describe your issue.
Hello,
We have seen our Windows Github Actions build times jumping from 15m to 4h15m after what seems an update from Scipy 1.12.0 to Scipy 1.13.0:
15m: https://github…
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**Is your feature request related to a problem? Please describe.**
I am developing segmentation algorithms in which I need to calculate the area of segments to make selections and I think the imp…
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Hello. I ask if this is possible:
Essentially, I am using IQM format in my game engine, but for my physics engine to work, I feed in an array of this struct:
`struct Triangle {
Vec3 p1;
Vec3 p2;
Vec3 …
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Hello,
I have a simple test case, and after remeshing (with smaller target edge length), I get some small triangle facets (with bad aspect).
I expected to get uniform edge legnth in the resulting m…
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Currently, there are two strategies for visualizing 1Forms on a spherical mesh.
1. Render the divergence of the 1Form.
2. Render the 1Form as a collection of arrows
We would like a better method wher…
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### Describe the project you are working on
Game
### Describe the problem or limitation you are having in your project
See Images Below
GODOT
Full Mesh
![G0](https://user-images.githubusercont…
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Rare case but on some models, simplification lead to UV artefacts : UVs are getting fully streched (same value on both vertices) when many other triangles could have been optimized instead, I suggest …
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/do…