-
```
From testing the javascript version this is exactly what im looking for, but i
need it in c++ for speed and because thats my programs native code.
I tried using the different c++ versions and go…
-
```
From testing the javascript version this is exactly what im looking for, but i
need it in c++ for speed and because thats my programs native code.
I tried using the different c++ versions and go…
-
```
What steps will reproduce the problem?
1. Triangulate using these vertices: (1033, 309), (1032, 309.14935064935065),
(1032, 331.55555555555617), (1031.9802955665025, 332), (968, 332), (968,
318.…
-
```
What steps will reproduce the problem?
----------
Using c++ latest source, attempt to triangulate two simple polygons. It appears
that when two edges get near (not even very near) to collinear, …
-
```
From testing the javascript version this is exactly what im looking for, but i
need it in c++ for speed and because thats my programs native code.
I tried using the different c++ versions and go…
-
```
Hi,
I am seeing inconsistent behavior with holes that share a vertex. Everything
here has been sanitized by clipper and guaranteed to have a 'strictly simple'
output.
Example #1. This triang…
-
```
Attached is my points list, i have coded a way to divide out the holes, however
there are a few drawing I have where the user who created them cant seem to
join points together correctly causing…
-
```
What steps will reproduce the problem?
I tried to triangulate a polygon and it failed with a null pointer exception. I
attached a file which describes the polygon. For the description of the pol…
-
```
What steps will reproduce the problem?
1. triangulate this:
47.73861111111111 18.258333333333333 47.740185 18.249217 47.733391 18.278716
47.732746 18.295126 47.738854 18.328923 47.740796 18.3462…
-
```
What steps will reproduce the problem?
----------
Using c++ latest source, attempt to triangulate two simple polygons. It appears
that when two edges get near (not even very near) to collinear, …