-
```
There are several things that might make sense to do. I'll throw these together
in a single bug to keep things simple.
* Use progress events to incrementally draw partially downloaded meshes
…
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I have noticed that the number of vertices of the mesh changes after encoding (e.g. from 5700 to 5718 vertices). When the encoded mesh is noisy (e.g. person reconstruction from rgb-d sensors) the deco…
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**old**
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
**new**
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
fluse updated
4 years ago
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Is there any intention to support hypergraphs? The main deadlock to integrate hypergraphs in `Graphs` is the assumption that edges point to 2 vertices. Currently is weird to implement a "undirected" `…
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The place_application_graph does a single pass through all vertices
Therefor if it hits a fixed_location these may already have been taken by another vertex/ same_chip_group
Discussing with @row…
-
```
ObjFace class constructor assumes that the number of vertices in mode would be
less then 256 ???
to be more specific, line:
v[index] = (short) (Short.parseShort(subParts.nextToken()) - 1);
so …
-
```
ObjFace class constructor assumes that the number of vertices in mode would be
less then 256 ???
to be more specific, line:
v[index] = (short) (Short.parseShort(subParts.nextToken()) - 1);
so …
-
```
ObjFace class constructor assumes that the number of vertices in mode would be
less then 256 ???
to be more specific, line:
v[index] = (short) (Short.parseShort(subParts.nextToken()) - 1);
so …
-
```
ObjFace class constructor assumes that the number of vertices in mode would be
less then 256 ???
to be more specific, line:
v[index] = (short) (Short.parseShort(subParts.nextToken()) - 1);
so …
-
```
ObjFace class constructor assumes that the number of vertices in mode would be
less then 256 ???
to be more specific, line:
v[index] = (short) (Short.parseShort(subParts.nextToken()) - 1);
so …