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webXR doesn't work as expected on Oculus Browser on Oculus Quest. When trying to enter webXR mode for the model it goes into fallback mode reloads the page.
using the interactive example testing p…
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**Is your feature request related to a problem? Please describe.**
I created a TWA with PWABuilder. Works so far as expected.
What I just realized is, that the permissions aren't set correctly. Th…
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Hello again!
Our use case is that we have a single Android app that acts as a hub for multiple vests. They all pair correctly and vibrate. The problem is they all vibrate even when I'm addressing a…
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| | |
| --- | --- |
| Bugzilla Link | [28612](https://llvm.org/bz28612) |
| Resolution | INVALID |
| Resolved on | Oct 10, 2016 05:14 |
| Version | trunk |
| OS | Linux |
| Reporter | LLVM Bugzilla …
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We Hubs team have [our Three.js fork](https://github.com/MozillaReality/three.js) but maintaining it is costly and sometimes it is hard to bump into the upstream Three.js.
So we have been wanting t…
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##### Description of the problem
The [updated WebVR 1.1 specification ](https://w3c.github.io/webvr/spec/1.1/#dom-vrdisplay-requestpresent) has provisions for multi-GPU systems, which rely on corr…
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After I plugged in THREE.js in my krpano project, when I tried to bind the click event, I found that the crash test did not work properly for R102 and above.
I did a display of the rays and found…
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## Configuration
Firefox Reality version: 12.3
Firefox Reality build ID: fd999304 (AC 51.0.0)
Hardware: HTC Vive Focus 3
## Steps to Reproduce
1. While in headset, launch Firef…
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**Description:**
Trying to play with the controller examples in Oculus Quest but they are all broken. I'm guessing it's because all of them are using older versions of A-Frame which didn't support Oc…
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It seems the oculus Go browser doesn't like my version of panolens. The gyro didn't pick up the VR mode. Does Anyone experience the same?