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## Bevy version
* `bevy = { git = "https://github.com/bevyengine/bevy.git", rev = "a830530be4398fb0832992e5b4baefc316d1f1d0" }`
> Latest main rev
* `bevy = "0.11.3"`
> Latest release
## \…
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## Bevy version
bevy = { git = "https://github.com/bevyengine/bevy", rev="7cb4d3c"}
## Operating system & version
Windows 11, Nvidia GeForce RTX 3060 with a Vulkan backend.
## What you did
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## Bevy version
0.9.1
## \[Optional\] Relevant system information
- WASM build
- Running in Mobile Chrome on a Samsung Galaxy S20 phone
```ignore
AdapterInfo { name: "Adreno (TM) 650", ven…
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This is a big one. Current plan is to generate C that calls [native WebGPU](https://github.com/webgpu-native), which [Emscripten can translate to WASM+WebGPU](https://github.com/emscripten-core/emscr…
athas updated
2 years ago
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# Error Info
Error name: Error
Error message: panicked at 'wgpu error: Validation Error
Caused by:
In Device::create_buffer
Not enough memory left
', /home/runner/.cargo/registry/src…
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Building juj/wasm_webgpu@4c2600b clear_screen sample for testing WebGPU on Wasm2JS, I notice the following kind of statements appear:
```js
function ObtainedWebGpuAdapter($0, $1) {
$0 = $0 | 0;
…
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I'm working on integrating WebGPU with the Nuxt framework, and I ran into this error. It occurs when I call `envlogger::init()` in my `main()` function.
Here's the log output
```
[2020-10-15T03…
sotrh updated
3 years ago
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## Issues
Currently invalid shader input would **panic** at `device.create_shader_module`: https://github.com/fralonra/wgshadertoy/blob/87e36ac295b9c02f4c0e6dd1dc31231fa549ad59/src/runtime.rs#L280
…
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All kill_*_id methods are here:
https://github.com/servo/servo/blob/650af7db926e9cc070e136f21a56bd47d566d10a/components/script/dom/identityhub.rs#L120-L122
Historically, wgpu also have kill method…
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Platform: Windows 10
Rust: rustc 1.49.0-nightly (ffa2e7ae8 2020-10-24), MSVC
Backend: Vulkan on Nvidia/Intel on DirectX
I tried to run the ISF example (copy-pasted into a new project) and I get t…