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A working implementation of Stochastic Screen-Space Reflections will release the bounty of $100 on Bountysource.
Armory3D already have a working and fast SSR solution that works well for a wide ran…
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Actions on meshes react differently from bone (armature) animations when played.
This can be seen in 2 situations:
1) When (using the Play Action node followed by a Pause Action) an action is play…
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**ArmorPaint version:**
ArmorPaint.org - v0.8 (2021-07-16) - e5a4f7a
**OS/device including version:**
Win10 x64
**Steps to reproduce:**
1. Create a texture and fill the first layer wi…
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**ArmorPaint version:**
ArmorPaint.org - v0.8 (2021-06-11) - 7e5de6e
**Issue description:**
Sometimes ArmorPaint does not respect the z-order and interacts with covered controls
**Steps…
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Hi there Lubos,
I wondered if I could shoot a few questions your way.
I've seen the milestone/road map change log for major releases (0.7, 0.8, etc) of ArmorPaint, however I wondered if there's a …
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*(drag & drop zipped .blend file here)*
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The following problem occurs only with one .blend file that I have. I stripped down this fairly complex file so that it only contains only two parented cubes with simple animations. If I recreate the …
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**ArmorPaint version: e8b7d18c57c82d02c9b76d6618e8837473b08737**
**OS/device including version: Arch Linux, OpenGL backend, GTX1660Ti, nvidia driver version 535.86.05**
**Issue descr…
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**Description**
E/Kinc: GLSL compiler error: 0:1: P0003: Language version '110' unknown, this compiler only supports up to version 100
0:1: L0001: Typename expected, found 'es'
0:3: L0001: …
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An example of how this kind of solution is used in another game engine:
https://www.unrealengine.com/marketplace/en-US/product/lgui-lex-gui-3d-ui-system-for-ue4?sessionInvalidated=true
The idea is…