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https://github.com/junkdog/artemis-odb is still on 2.5.1
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When using object types editor and adding custom property to specific type, then assigning this type to object on objects layer, then export it to Lua. This custom property is missing from properties …
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Hi!
Is it possible to pool created messages? I mean, that I can simply obtain new messages/events from my own pool, but I can't find a proper moment to free those objects (put them back into the pool)…
Namek updated
6 years ago
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I'm thinking of building a parallel invocation handler that would automatically multithread systems. (the idea being that if two systems don't reference the same components, they can be called in para…
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This tickets intends to get you up to speed with proposal #499 and put it up for challenge. Love to hear what you guys think! Questions at the bottom.
# Overview of changes
## Int-only `artemis-…
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I decided to use Fluid Entities for my project but I've come across a problem. Some of my components use some classes I wrote (e.g Gradient class) which I originally had defined inside core. When I ad…
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Hello, been using your framework for a while now.
I have always had this small problem that Entitiy is pretty limited up (and never useful for my uses, just really need the Id).
What I know I al…
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I have a strong feeling this is just an error on my behalf, but I have been hunting this down for quite some time and can't figure out what's going wrong here.
I'm working on a small editor that us…
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- [x] make entity creation data driven: look into artemis-odb json serialiser
- [ ] linked to above: need to save/load the game, even for testing, as it speeds things up
- [ ] for debug, make some m…
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This issue comprises 2 aspects:
- Code generation surrounding syntax to easily access and operate on Components given an Entity.
- The introduction of "onReplace" entity subscription semantic.
## Why?…