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**Describe the bug**
Unexpected primitive fitting results when exporting PhysX Mesh assets as primitives
**Steps to reproduce**
Steps to reproduce the behavior:
1. Open a level using `AutomatedT…
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**Describe the bug**
Failures in three test modules coincided during a recent soak test, sufficiently consistent and frequently enough to suggest parallel resource contention. In 8/50 local execution…
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**Describe the bug**
Duplicating a file with an appended filename can cause an Editor deadlock.
**Steps to reproduce**
1. Launch the Editor and open a new or existing level.
2. Open the Asset Br…
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**Describe the bug**
It has been observed that overally MacOS Editor has a poor performance.
The FPS seem to be hardcapped at 20 as both Macbook Pro 2017 and Macbook Air 2020 with far superior M1 c…
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**Describe the bug**
`TestCLIToolPythonBindingsExampleWorks::test_CLITool_PythonBindingsExample_Works` failed on an unrelated AR run
**Failed Jenkins Job Information:**
Linux - test_profile_n…
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**Describe the bug**
Asset Processor run from latest development build branch failed to detect and process several types of assets from the built and specified project.
The only detected and proc…
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**Describe the bug**
In game mode, new lua scripts get nil values within the `Properties` table.
**Assets required**
Here is a test level that contains all the pieces: [spawnable_with_lua_proper…
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**Describe the bug**
When you use a external project pointed at the source engine, or you use an in-engine build such as AutomatedTesting, full intellisense is available for all engine types. Howev…
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**Describe the bug**
It has been observed that adding a second entity with **Physical Sky** or **HDRi Skybox** component when **Physical Sky** or **HDRi Skybox** is already present in another entity…
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**Describe the bug**
Enabling _Debug Draw_ or _Editor Preview_ option in **Recast Navigation Mesh** component and changing any value in its _Agent Configuration_ or _Advanced Configuration_ tab will …