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Hi, just curious- does this support wasm builds of bevy apps?
I thought tungstenite only worked on "native" compilation but not wasm for browsers.
just wondering.
thanks!
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## What problem does this solve or what need does it fill?
Being able to load assets from `http` and `https` urls.
This is particulary relevant for examples, files that are too big for source contro…
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It would be great if we could have an official bevy cli. Here's some ideas off the top of my head for how it might look:
- `bevy new --template {shooter,2D,etc...}` - generates a new bevy project …
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I took some notes as I went by adding a `crate` field to every asset:
```
Unreleased (AKA a crate with no crates.io release):
- bootleg_networking
- bevy_input_actionmap
- bevy_advanced_input
…
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### Typescript variant (simple)
- Import any path. Everything in it is public.
- `import * as Foo from "./a.wgsl";`
- `Foo::hi` gets desugared to foo_hi. Foo by itself is meaningless
### Typescr…
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This crate is not currently compatible with `bevy_mod_picking` because it clears `GlobalTransform` in `First`, while `bevy_mod_picking` needs the `GlobalTransform` in `PreUpdate` (there is a `PickSet:…
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As discussed in https://github.com/bevyengine/bevy/issues/14215 and https://github.com/bevyengine/bevy/pull/14911, some games will prefer to run their logic in `Update`, while others prefer to run it …
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### What problem does this solve or what need does it fill?
As i me mentioned in discussions [Does bevy provide an API similar to unity's GrabPass?](https://github.com/bevyengine/bevy/discussions/160…
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Quoting @ItsDoot in https://github.com/bevyengine/bevy/issues/15657:
> ## How can Bevy's documentation be improved?
>
> We should more clearly and directly recommend that developers write their …
BD103 updated
2 weeks ago
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On this page:
https://bevyengine.org/foundation/
The link pointing to [Bevy Organization](https://github.com/bevyengine/bevy/blob/main/docs/the_bevy_organization.md#maintainer) no longer points …