-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
You mentioned that these could be sped up if implemented in Cython. If you're interested, I have done so here, and gotten a pretty good speed improvement:
https://pastebin.com/fAD9avjP
If there're …
-
The value for Opacity in the principled shader is not working in exported glb if the value is exactly 0.
If a full black texture is used then it's working.
This might affect other parameters too. B…
-
The Cabbage framework looks so nice.
I have a question, Is Cabbage support multiple layers blend mode? Some basic blend modes like overlay, multiply, screen.
-
Hello, could you add the blend modes that would be missing to have the basic package of most engines?
For example, these are the modes that Construct 2 brings by default.
Those in the red box are …
-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…