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## Possible Game Modes
- Battle Royale
- Team Battle
- Deathmatch
## Maps
- Different maps in different modes
- Map builder
## Inventory Items
- Grenade/ Poison/ Flash
- Healing stuff
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```
A full set of weapon sound effects are required for 0.2 milestone. (Deathmatch
readiness)
```
Original issue reported on code.google.com by `gwessner` on 13 Jun 2010 at 6:28
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https://sourceforge.net/p/fteqw/tickets/69/
chilidad wrote on 2020-01-07:
First, good job on the engine, Spike... it very well revives the favorite original FPS!
Now, my issue...
Since I fou…
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### Description
My hero remained uncontrollable/asleep in ARDM, resulting in an abandon ☹️ - this happened after the respawn timer ran out, before running out of respawns.
It appeared to be 'as…
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```
A full set of weapon sound effects are required for 0.2 milestone. (Deathmatch
readiness)
```
Original issue reported on code.google.com by `gwessner` on 13 Jun 2010 at 6:28
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Hi,
If Half-Life 2 (and it's episodes) (and deathmatch) is started with the command line parameter "-r_emulate_gl" it will force the game to run in OpenGL mode on Windows. However, the flashlight w…
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**Is your feature request related to a problem? Please describe.**
I'm frustrated to see that multiple communities use each others scripts, but with different settings. Because of this you'll have to…
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Title says it all. I'll upload some screenshots to compare with the post-25th Anniversary Update version of Half-Life.
Half-Life: Blue Shift:
![Screenshot 2023-11-22 163023](https://github.com/Val…
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### Ability name
Echo Stomp
### Description
Mode: All Random Deathmatch
when echo stomp triggers. both allies and enemy sleeps
### Example Match ID (and possibly Timestamp)
6632236821- 33:18
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```
Mexican Abbey, Deathmatch
```
Original issue reported on code.google.com by `ryliusk@gmail.com` on 20 Nov 2010 at 12:32