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I like my workspace a bit far from me. I literally have to move forward to set the best position and literally walk back, would be nice if therewas an adjustment, Maybe also set curvature and other ph…
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Hi,
When I read the code, I was confused about the calculation of displacement "tf.sigmoid(net) * FLAGS.range_max * 2 - FLAGS.range_max".
Why do we need to subtract the maximum of length?
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I'm one of the developers of https://github.com/gravitystorm/openstreetmap-carto. I wonder if you're planning to support point displacement? It would be useful for example to render [both Brazzaville …
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open-reaction-database/ord-schema#719 added some extra enum options which need to be enabled in the contributions interface.
addition device - pipette and positive displacement pipette
chemical id…
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## Type of issue
What types of issue is it?
- Bugfix (non-breaking change which fixes an issue)
## Description
The implemented displacement transfer scheme doesn't match the scheme in the OAS pa…
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Hello, the api support the use of displacement maps on Smart Object?
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Would be great to do something like this! Try sliding the second-to-the bottom slider and see what happens to the shape!
https://threejs.org/examples/#webgl_materials_displacementmap
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Dragging an item into another has different effects based on the direction dragged from. Dragging from the left causes the displaced item to jump to the left side of the dragged item. Dragging from th…
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Grass or rocks should be displaceable to add additional details.
Doing to performantly is dependent on [adaptive mesh density.](https://github.com/nwpointer/three-landscape/issues/12)
alternativel…