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Hi, we are using Draco to compress our meshes in C++ and decompress in JS (using the WebAssembly version https://www.gstatic.com/draco/versioned/decoders/1.4.1/ ). We need to get the vertices/indices …
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To align with OpenJS foundation recommendations.
Review each source file and make sure the SPDX clause reflects all licenses
- [x] 3d-tiles
- [ ] arrow
- [ ] bson
- [ ] compression
- [ ] cop…
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**Describe the bug**
When trying to use the export within a bpy RenderEngine render function results in a context error in the console and the export does not occur.
**To Reproduce**
Steps to rep…
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The specific situation is that I use your draco_encoder to compress point cloud file.The code is :
import numpy as np
import open3d as o3d
import os
import config
from typing import List
import …
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I have a mesh format which is not that odd IMO. The mesh has:
- global vertex attributes like position, normal, tangent, etc
- global triangle indices
- primitives which have a type (as triangle…
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Hello,
I am trying to compress a GLTF file using my program with draco lib v1.5.3.
After compression, the texture coordinate value becomes the same coordinate value.
![企业微信截图_16589175841723](…
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Variations of this have come up in recent conversations for texture transforms and Draco extensions:
From `EXT_texture_transform` —
> **Implementation Note**: For maximum compatibility, it is re…
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Especially when outputting animation data, leaning on [sparse accessors](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#sparse-accessors) could likely save a fair bit of space in t…
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[quantized-mesh](https://github.com/CesiumGS/quantized-mesh) is a predecessor of 3D Tiles for global scale terrain. This issue keeps track of the remaining work needed for 3D Tiles to have parity with…
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# Feature request: referencing 3D Model-files
##### Description
- Importing 3D-Models into the Projects Explorer makes the whole program very slow
- Referencing the 3D-Models like DAE,GLTF files…