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## Describe the feature you'd like to see
After revising https://github.com/pypsa-meets-earth/pypsa-earth/pull/823 it turns out that some functions may be improved to drop input paramters and c…
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## Checklist
- [x] I am using the current [`main`](https://github.com/pypsa-meets-earth/pypsa-earth/tree/main) branch or the latest [release](https://github.com/pypsa-meets-earth/pypsa-earth/releas…
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#### WHAT CLIENT DO YOU PLAY ON?
- [ ] enGB
- [X] enUS
- [ ] other (specify)
##### FACTION
- [X] Alliance
- [ ] Horde
##### CONTENT PHASE:
- [ ] Gener…
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### What client do you play on?
enUS
### Faction
- [X] Alliance
- [X] Horde
### Content Phase:
- [ ] Generic
- [ ] 1-19
- [ ] 20-29
- [ ] 30-39
- [ ] 40-49
- [X] 50-59
### Current Behaviour
I a…
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# User Story
As a developer, I should see a folder for Earth within the Components folder. It should have a js file, and an scss file within that folder. They should export properly and import the ar…
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this is crashing out the game, even alone. here is a log in case it helps out!
https://mclo.gs/Ka7yGhB
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## Checklist
- [x] I am using the current [`main`](https://github.com/pypsa-meets-earth/pypsa-earth/tree/main) branch or the latest [release](https://github.com/pypsa-meets-earth/pypsa-earth/re…
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All transfer points are relative to Earth. This will piss off the Venusians and Jovians. There should be a way to realign the figures.
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Has any thought been given to using the vector Natural Earth tiles? Currently osm-liberty only uses the `natural_earth_shaded_relief` raster tiles.
Take a look at this example map:
http://naturale…
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在使用java语言时报错
```
Exception in thread "main" java.lang.NoClassDefFoundError: kotlin/io/CloseableKt
at fluent/earth.groundctrl.fluent.lib.Windows.isAmdGpu(Windows.kt:29)
at fluent/earth.groundct…