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Will support for the native FoundryVTT Active Effects be added?
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**Describe the bug**
The hover effect of navbar components is uneven and can be improved to make it look attractive.
**Expected behavior**
To make it evenly spaced using CSS.
**Screenshots**
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Running `tests/catch_postcondition` with the JVM backend takes 24s on my machine, 93% of this time is spent during DFA.
![pid951376-fuzion-XjavaProf-flamegraph](https://github.com/user-attachments/a…
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Wishlist: allow `row.eff` to also include covariates (with/without random slopes?) for which effects are assumed to be the same for all species. This allows to fit models that answer questions both wi…
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This mod can display name, armor, health, but.. it does not show anything about status effects on entities. Why? It could be a great addition.. just a small effects-related icons above the mob name ca…
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### Quick summary
There appears to be some minor graphical issues going on in the latest versions of RPCS3 (0.0.32-16836-bd5fd664 as of writing this) while playing this game. I checked the wiki page …
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```
def example(): Unit \ SomeEffect = checked_ecast(())
```
This program has the errors
```
-- Resolution Error -------------------------------------------------- [...]\test.flix
>> Undefined t…
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Everything working but effects. I get "[APP] Unknown option: e".
Can you point me in the right direction?
Thanks for this awesome software!!!
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![SonicAdventure2_IronGate1](https://github.com/shaddatic/sa2b-render-fix/assets/138042750/f8fea61b-38e7-4a21-9477-10d7f300e645)
Attempts have been made by Speeps to restore the original DC lightin…
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We found when we built EyeCommander that lots of people like having a small click sound when they trigger a switch press via EyeCommander, this is especially important when the application is in the b…