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In your respective branch, I want you to create the required nodes and scripts for a basic enemy type for the player. This enemy can be melee or ranged to start off, but it needs to have these basic f…
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Here is what to include in your request to make sure we implement a solution as quickly as possible.
## 1. Description
unable to cast result from SelectMany
## 2. Exception
Unable to cast the…
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Merging #15320 leaves behind a couple of gaps that can be easily filled in a follow-up PR(s).
### Implement `WorldQuery` for `RenderEntity` and `MainEntity`
When querying `&RenderEntity` current…
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#### ODK Collect version
the master version ce00913a7cd87d3f5b2472e834ac6a9974d1906c
#### Android version
10, 14
#### Device used
Redmi 9T, Pixel 7a
#### Problem description
I’m not sure what s…
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**Version**
On 5.0.20 everything works fine but when I upgrade to 5.0.21 I can't save anything
**Describe the bug**
When I try this code:
```csharp
var collection = _liteDatabaseAsync.GetCollec…
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## What problem does this solve or what need does it fill?
Queuing things to run at a specific later point in time is a pretty common requirement for many games, but our current setup for doing thi…
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### Issue Type
Bug
### Source
binary
### Secretflow Version
secretPad0.9
### OS Platform and Distribution
ub22,docker27+,24g内存,16核
### Python version
无
### Bazel version
_No response_
### …
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## Motivation
The Quickstart override system to allow our modules to override configuration for contrib modules can be cumbersome in cases where the configuration entities are complex, such as for en…
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This is a grouping of related issues. Feel free to vote (👍) for this issue to indicate that this is an area that you think we should spend time on, but consider also voting for individual issues for t…
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## What problem does this solve or what need does it fill?
A `StateScoped(SomeState)` entity might have a component that triggers `OnRemove` observers. However, any side effects of those observers …