-
**Description**
In the process of building LAPACK and linking it against IBM's ESSL library, the current makefile appears to be using an incorrect command that leads to overwriting the original BLA…
ghost updated
11 months ago
-
ZTE BLADE A5 PRO (Android 5.0.1, opengl es 2.0)
10/25 20:12:43: Launching 'app' on ZTE ZTE BLADE A5 PRO.
$ adb shell am start -n "tech.kode.kore/tech.kode.kore.KoreActivity" -a android.intent.acti…
-
ESSL_100 materials, compiled from serialized .material.json files (generated via `serialize` command) do not work in game. Could be because serialized materials do not include shader inputs (attribute…
veka0 updated
1 month ago
-
```
What steps will reproduce the problem?
1. Run WebGL conformance test
WebGL/sdk/tests/conformance/glsl/misc/empty-declaration.html on Windows or on
Linux with an NVIDIA GPU.
What is the expected…
-
Bindgen often is deployed to build code using libclang's dynamic library, set by `LIBCLANG_PATH`. However, in bindgen, there is this code:
https://github.com/rust-lang/rust-bindgen/blob/4f9fa49ca90…
-
This transformation (and fuzzer pass) should strengthen the memory semantics of atomic operations and barrier operations.
For example: a relaxed load can be changed to an acquire load; a release st…
-
Because of this there can be a situation where, for example, if source material includes shaders for both ESSL_100 and 310, and you'd want to target just ESSL_100, compiled materials will also include…
veka0 updated
1 month ago
-
Thanks for making this great library open source! It is a really exciting contribution to the web mapping ecosystem. I was trying to run `procedural-gl.js` locally and ran into some issues while runni…
-
Hi
I write a Mesa-IR to SPIR-V Translator, and it's fine on NVIDIA and Adreno driver.
But It's crash on MALI driver, so I found the problem is I lost add gl_Position..
OpEntryPoint Vertex %6 "m…
-
Title says it all - picking up the conversation from #10 re: the summary table