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**Describe the bug**
I made a modpack (~100 mods) and when I launched it I got the error
**(optifine not installed)**
in another launcher game run without any problems
![Снимок экрана 2024-09…
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I made a my mod that added an entity, and then found an issue with this JER mod that caused the game to become unresponsive.
### These are the codes for me to add entities:
[Entity](https://github.c…
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### Description
https://quarkus.io/guides/reactive-event-bus#using-codecs stated that `Quarkus provides a default codec for local delivery.` It works well, but only when the type is specified in a `@…
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### Describe the feature
Add the option to use a custom EventBus for AWS CloudTrail mode. There are limitations by having to use only the default bus it is not always possible as well as it might req…
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Sertain has a handy dandy event bus. It might be nice to adapt input devices and OI controls to these events
```
onClick(button) {
// Code to run on button click
}
```
(It would be nicer to use…
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When manually triggering logout [per the documentation](https://github.com/amazon-connect/amazon-connect-streams/blob/master/Documentation.md#logging-out) as such:
```
fetch("https:///connect/logout…
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You are probably trying to use an array too early before it's populated. I've not looked at your code though.
**To Reproduce**
Steps to reproduce the behavior:
1. Start the client with the plugin…
YvesW updated
2 months ago
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It would be nice to be able to emit events on-demand. That is, register a service with the event bus that's auto started/stopped based on the presence of subscribers.
This would:
1. Allow us to …
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When firing an event through the EventBus, it is done in memory, which can have the side affect of being slow if some calls are made to external services.
To circumvent this, we have the `backgroun…