-
```
Not all of these are related to errors in the book / code. However, I am
including them here for the benefit of those who face the same issue.
What steps will reproduce the problem?
1. make the …
-
```
Not all of these are related to errors in the book / code. However, I am
including them here for the benefit of those who face the same issue.
What steps will reproduce the problem?
1. make the …
-
```
Not all of these are related to errors in the book / code. However, I am
including them here for the benefit of those who face the same issue.
What steps will reproduce the problem?
1. make the …
-
```
Not all of these are related to errors in the book / code. However, I am
including them here for the benefit of those who face the same issue.
What steps will reproduce the problem?
1. make the …
-
```
Since ES3 supports rendering to arbitrary mipmaps of textures, add support for
OES_fbo_render_mipmap in ES2 with D3D11.
```
Original issue reported on code.google.com by `geofflang@chromium.org`…
-
```
Tracking bug for FBO test failures.
```
Original issue reported on code.google.com by `jmad...@chromium.org` on 1 Jun 2015 at 6:01
- Blocking: #1036
- Blocked on: #1026, #1027, #1028
-
```
Since ES3 supports rendering to arbitrary mipmaps of textures, add support for
OES_fbo_render_mipmap in ES2 with D3D11.
```
Original issue reported on code.google.com by `geofflang@chromium.org`…
-
Hi, currently I'm trying to do some offline reading. I bascally draw something in a fbo, then read the pixels out of the fbo and save that to a numpy array:
```
rendertex = gloo.Texture2D(format='rgb…
-
Hey,
I just noticed, there's a way to send textures (`VP_LINK_TEXTURE`) from object to object, but nothing for rendering on an FBO... (or did I miss something?).
Implementing some new objects (_fa…
-
Without fbo:
``` cpp
#include "ofMain.h"
class ofApp : public ofBaseApp
{
public:
void setup();
void draw();
ofCamera cam;
};
int main()
{
ofGLFWWindowSettings settings;
auto wi…
ghost updated
9 years ago