-
I am extremely impressed with the performance of your implementation.
Have you considered implementing a 2D sprite engine that’s a bit more generalized to run on this setup?
-
According to the [documentation](https://docs.unity3d.com/Manual/class-Font.html) of Unity, some games use dynamic font, which may use system font on Windows as fallback. Since there is no font instal…
-
![engine_game_config](https://user-images.githubusercontent.com/130344538/235807651-029582d8-58c0-402c-924b-8b557986e33f.png)
Some parts of 'Engine game config' don't seem to work.
Even if 'Save…
-
Motivation : to provide user with a game review feature (typically in pijersi-certu GUI) it will be useful to use a reference AI engine, that is fast, and that returns all possibles actions with their…
-
I've noticed that when randomly sampling actions in real text games (e.g. ZMachine games not generated by TextWorld), the game inevitably freezes/segfaults at some point (It seems like Jericho has the…
-
## User Description
I was trying to open an autosave file for a Europe 1940 game I was playing against myself (local game). It has always worked in the pass. However, now I get an "EOF Exception". I a…
-
-
I just want to go over how the setup with the game engine we are using will work. Feel free to ask any questions you have, as it may be a bit confusing.
The game engine we are going to be using is ca…
-
Can this be used as a backbone for an MMO built using Unity3D or Unreal Engine?
-
**This is Part 20, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/o…