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## Introduction
We have multiple (upcoming) clients of low level gfx-rs with strong performance or validation constraints. Our current HAL interface strongly adapts the Vulkan API together with the…
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We should have a set of APIs for manipulating the DOM and its elements from within a Java program that is executing in Doppio. We should look at the following APIs for inspiration:
- [GWT's DOM API](h…
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### 1. Issue or feature description
The device plugin should support Windows 2019 and Windows 2022 containers (Windows Containers on Windows).
### 2. Steps to reproduce the issue
This feature is …
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I have build this repository with Unity2019.2, targeting iPhone and Android.
![capture-2](https://user-images.githubusercontent.com/720154/92089528-3b95a280-ee09-11ea-9695-f7bc6400a426.png)
iPho…
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Hi, i'm trying to use this on Windows with Unity 2019.3.12 and an Nvidia GTX 1060, and i'm getting the error:
Shader is not supported on this GPU (none of subshaders/fallbacks are suitable).
I tried…
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As the title said, is there any situation that need float window size? If not, i think we should use integer to store window size.
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Platform / OS / Hardware:
Windows11 / i7-10700F / GTX 1660 SUPER
Github hash: e94babe
Occurs with graphics APIs except Vulkan for the following games.
D2: loaded photo
Densya de Go 2 3000-…
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Currently we have implemented a toy rendering engine that can draw rectangles. A whole rendering engine is out of scope for this project, so we need to decide how to proceed. Here are some options:
…
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## Background and Motivation
In Windows Forms painting it would be helpful if we had the option to plug our own P/Invokes calls into existing GDI+ objects. We could, for example, have lighter-weigh…
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There are two components to this. The first is relatively easy- we need helpers and some examples to view GDI calls generated when rendering to a `Graphics` object. The second is more complicated- we …