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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/481)) by Daniel Vaz (Bitbucket: [danielvaz](https://bitbucket.org/%7B604e054a-961c-460c-a762-…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2260)) by Shane Loretz (Bitbucket: [Shane Loretz](https://bitbucket.org/%7B656e3311-aad9-45a1…
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```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
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```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
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Are there only 1px slopes (45deg) or some more variants?
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```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
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Physics on the track, and not a big box. Remove the big box from vehicle-controls.
Look at using ammo heightmap https://github.com/kripken/ammo.js
Look at how the heightmap was created with cannon h…
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func paint_height(coord: Vector2):
heightmap = current_terrain.get_material().get_heightmap()
heightmap_img = heightmap.get_image()
brush_shape = toolbar.get_brush_shape()
brush_shape_size …
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**Group B**
Use the .csv file to create and apply a mesh in unity, use files in Google Drive
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### Description
Opening the "Local" tab at Maps & Resources takes very long (about 40 seconds). This happens both right after starting the app and also when coming back again later. It doesn't happen…