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Eye calibration can be an essential part of demos and app experiences. Unfortunatly we have no way of Eye-Calibrating within apps, nor launching Calibration and then returning seamlessly.
- Apps th…
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So, After a little thought, I decided that why don't you add the ability to create a single code for UWP WinUI 2 and WinUI 3. So that developers can use WinUI to develop applications for all Windows d…
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### **Description**
I installed my UWP app on Hololens 2 by sideloading through device portal. However when I create a distribute release through appcenter I don't get an update prompt on Hololens …
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[IIIF (International Image Interoperability Framework)](http://iiif.io/about/) is hosting a conference at the Vatican on June 5-9. We (@diasdavid and @flyingzumwalt) will be present at that conference…
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Type: Feature Request
When using the command `Attach Unity Debugger`, only the local players are listed. However when manually editing the `launch.json` it is possible to attach it to the remote pl…
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Should we also be documenting which pages are supported on HoloLens settings?
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#### Document Details
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*…
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## Overview
Hello,
in our project we would like to use the Mesh Outlines as described here: https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/README_MRTKStandardShader.html#mesh-o…
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Hello,
We tried this method to get the battery on a hololens 2 but the values returned are not consistent:
```
#if WINDOWS_UWP
using Windows.Devices.Power;
#endif
...
#if WINDOWS_UWP …
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**Project description**
Now that we have access to Unreal Engine 5's source code, it would be nice to have a ue5 package which corresponds to the main branch of UE5 `ue5-main`.
The [quick start](…