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Can someone check [shaders_mesh_instancing](https://www.raylib.com/examples/shaders/loader.html?name=shaders_mesh_instancing) example works from zig? I have the following code based on the example abo…
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### Description of Issue
We're seeing an issue in usd-23.08 as well as in 24.05, when using nested point-instancing in combination with instanceable, where point-instanced point-instancers with `in…
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This Haskell code is quite readable:
```haskell
data SomethingA = Alice | Alfred | Alex deriving (Eq, Ord, Show, Bounded, Enum)
data SomethingB = Bob | Bart deriving (Eq, Ord, Show, B…
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As discussed in PRs #6187 and #5374 the instancing demo from the "Step by step" tutorials could be moved to the godot-demo-projects repository for v4.
But I think it would make more sense to reuse …
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### What needs to get done
Add a way to support a snap instance key from the host when injecting it into the client, without instancing the snap inside the client or requiring that snapd in there e…
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Currently, every renderable_component is a separate draw call. That's horrible.
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Related to #450 and #452.
In order to support the "re-usable library" idea that some have had, we can support linked collections and proxy objects. Neither solution is perfect, but, I think people …
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Hello,
I encountered an issue while using Draco's compression feature on a GLB file that utilizes the EXT_instance_features and EXT_mesh_gpu_instancing extensions. After compression, the resulting …