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Hi all,
I try to render the depth buffer following the "shadow mapping depth" tutorial and source code, and here is my [code](https://drive.google.com/file/d/1yxupXvBBwdi2JAoqhHfCfhE3UNyY_SGG/view…
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We end up with a lot of blown out colours. Basically we want to curve out colours after calculating them so that this doesn't happen:
![screen shot 2018-06-06 at 9 25 53 am](https://user-images.git…
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But, other engine show normal
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camera 校准
https://www.cnblogs.com/wangguchangqing/p/8126333.html#autoid-0-5-0
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Hi,
I know this is not directly linked to glumpy, but how do you calculate the outline indices (O) in the outlined cube sample? I'm trying to do something similar to outline parts of a mesh, but I …
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https://hideyukisaito.hatenablog.com/entry/2015/07/12/014421
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Tracking issue for supported features.
Bold ones are "more important" and should be implemented soon.
For details about each entity, refer to the [Properties Reference](https://github.com/KhronosGro…
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How to build opengl library to desktop from source code step by step.
Thanks & Regards
A.N.V.Lavanya
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Chapter2/6-MultipleLights sample are crash for me (I'm run it on Intel HD 4600 video, if it matters at all, doesn't sure, i'm completely newbie in OpenGL).
The issue is what Shader.cs fills _unifor…
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Is there something about a way to animate 3D models? This collection of libraries has it all packed together, graphics, loading assets, audio, windowing, physics... But an animation lib is missing fro…