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From Discord:
**TheNewGuy — Today at 4:44 PM**
I'm currently converting a small C64 game to the MEGA65, using Xemu (merger branch) for testing. I've noticed the following issue:
On an actual C64 …
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While experimenting with some old games in C64 mode I discovered that sometimes sprite positions are shifted up and down.
I wrote a little test program in BASIC 2 in order to reproduce the issue:
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- Platform: MEGA65, r6
- Matrix Monitor 0.96.20240224.00.3c10488
- Related tickets: "brk should be two bytes?"
When assembling the BRK instruction, it is assembled to 1 byte ($00) and I bel…
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**Is your feature request related to a problem? Please describe.**
N/A
**Describe the solution you'd like**
The Expansion Board for R3+ includes a C64-style composite video port. We want to make …
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As described, a sprite positioned over the edge of the left border appears in front of the right most column of pixels of the side border.
Confirmed to not be a problem with the right border.
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**Test Environment (required)**
- Platform: DevKit
- Core Commit: 7c5281e78
- ROM Release: 920362
**Describe the bug**
A recent commit @lgblgblgb made relating to removal of D02F usage withi…
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SID-1 seems to be 100% right instead of 66% right or similar on MEGA65. Wrong stereo placement probably applies for other SIDs aswell.
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During Xemu development Snoopy from Forum64 reported a bug in Xemu/MEGA65: https://github.com/lgblgblgb/xemu/issues/118
Summary: after disk change the "free blocks" (of DIR command) shows info on t…
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The MEGA65 memory system has many layers and backwards compatibility features, and it is often confusing to understand the current state of the system. I would love an interactive utility that can vis…
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When in Freezer, select (1) to change to UNIT9, **go to a subdirectory** and then select NEW D81 DD IMAGE . No popup to enter name will show, and it will result in a flickering background screen.
No …