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Hi, I stumbled over the following:
When plotting meshes, the color interpolation appears to be done in the number space and not in the color space.
(apparently on all backends)
This has weird sid…
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Some of the unit tests have been set up so they execute with all available boolean mesh operation engines, but some of them require the default manifold3d engine.
The Debian build system requires t…
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This command creates a bad fsurdat file:
`./gen_mksurfdata_namelist --start-year 1850 --end-year 1850 --res ne3np4 --model-mesh /glade/campaign/cesm/cesmdata/inputdata/share/meshes/ne3np4_ESMFmesh_c2…
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Hello @gxosty, I've just tested your Resedit lib, it works great and I love it but without documentation I don't understand how to use the replace and append functions. Is it possible to swap any mesh…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
We really need a blend mode option for models and meshes, to draw models and meshes in the same predicate as sprites.
…
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### Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
Escape fr…
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If I add the file `meshes/goldbarrel01œ.nif` to a `ansi.BSA` and load the BSA with the library, the file can not be retrieved.
Pseudo-code:
```
bsa::tes4::archive bsa;
const auto version…
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# Environment
```none
Windows build number: 10.0.22000.0
Your Distribution version: Ubuntu 18.04
Your WSLg version: 1.0.26
ROS version: Melodic
```
# Steps to reproduce
Launch any MoveI…
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## Context
When doing a volume annotation with a fallback layer, saving it, downloading, and then re-uploading it; the option to "load precomputed meshes" is allowed for modified segments but res…
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Currently, we display meshes in the REPL by relying on the usual method one-size-fits-all default for pretty-printing the tabular representation of an ACSets. This is convenient for e.g. examining whe…