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**FEATURE REQUEST**
I would like to be able to bind key sequences with alt to vim keys, specifically Alt + v to V like so:
` {
"before": [
"alt+v"
]…
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It's a parry, you'd be able to counter attacks by pressing Y (could be bindable). The parry would have a 4-5 second cooldown between uses.
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Certain modifiers will behave differently depending on the order in which they're applied, so some kind of control should be available for that
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Doc: https://developer.android.com/reference/kotlin/androidx/compose/material3/TooltipBoxScope#(androidx.compose.ui.Modifier).tooltipTrigger()
[Modifier](https://developer.android.com/reference/kotli…
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Hey, thanks for the nice crate!
It would be great if you could add support for display modifiers, so that e.g. `format!("{size:>10}")` prints the value of the size with a total width of (at least) …
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A giant tornado that would scramble across the map, sucking players into it, if a player gets sucked into it, the get eliminated
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Mr dans le code l'action modifier n'est implémenter : modifier_contact(). Quand on tente de modifier il supprime plutot : def rechercher_contact():
string = input("Entrer votre recherche: ")
…
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This modifier would make thunder bolts strike from the sky, causing Shockwave that would stun players
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It seems to me that most of the id does not carry information most of the time, but they are most often needed to check a specific spell / object / icon. Recently, in addition to the ItemID, I have no…
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## Layout
- [ ] [Aspect Ratio](https://tailwindcss.com/docs/aspect-ratio)
- [x] [Container](https://tailwindcss.com/docs/container)
- [ ] [Columns](https://tailwindcss.com/docs/columns)
- [ ] [B…