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Hey Sahil,
I would to love to contribute to this folder. Could you assign me the project.
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Optional Levels [PREVIEW]
Logic:
Nor
Xnor
Left Shift
Arithmetics:
Multiplication
begit updated
3 years ago
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Setting to full screen makes it only render on the inner half of the screen, you can fix this by changing
```
#ifdef FULL_SCREEN
o.pos = v.vertex;
#else
```
To
```
#ifdef FULL_SCREEN…
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I'd like to have some sort of real-world benchmarks. Currently, we just have some micro-benchmarks of varying quality.
Here's some research on the topic from more general schedulers...
* In [An …
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# Background
During testing of recent documentation changes, and a small readability refactor, a fatal error condition I had written surfaced. During inspection I found that the Infected layer is wil…
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Several of the `Complex` APIs have overloads that take a `Complex` and a `double` which is intended to be an optimization as it can skip processing of the imaginary components. However, several of the…
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can addon import models in same positions as world space (im not sure thats what it is called ) i only know about pose cb import but not sure if thats what needed here
or does 3DMigoto Framedump hav…
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This may be a dumb question I am sorry. But cannot seem to get a straight answer.
Is there a difference between changing the supersampling value in advanced settings and changing the multiplier va…
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An ideal file format should:
- include the addresses the memory was dumped from, so the hiscore can be loaded even if the hiscore.dat is missing/obsolete/etc.;
- have an internal integrity check;
…
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There is a black line at the bottom of TS' original alphatst.shp (1 pixel below the shp's lower bound, to be precise) when using Multiplicative or DoubleMultiplicative blending.
It appears that this o…