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First of all thanks for making a good JS wrapper for Recast. It's the most usable one and with good examples too!
Now the issue. If I understood the system correctly `tileCache.update(navMesh)` nee…
DVLP updated
6 months ago
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### Tested versions
- 4.3
### System information
- win 10
### Issue description
When you queue free a level that has geometry, and instantiate new one, call bake_nav_mesh, the nav mesh will…
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## Description
When minimizing STK or opening another program (thus bringing STK to the background) and then trying to get back to STK by clicking the icon in the taskbar, it sometimes crashes - only…
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Not a issue, it might help some people who want random movement for characters if u want to add it here.
Guide:
Make unity c# script
Paste code
Attach to desired character with a navmesh agent a…
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hello, we started using your library in our project (https://github.com/aamks/aamks) in which we create models for evacuating people from buildings during fires. At this point we are only using pathfi…
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I'm using the NPC control script for a boss fight and when you shoot the character it gets locked into the hurt animation that repeats over and over again so the character won't move. It looks kind of…
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### Checklist
- [x] I have searched for existing issues for issues like this one. The issue has not been posted. (Duplicate reports slow down development.)
- [x] I have provided reproducable ste…
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Hello,
As mentioned in the title I am having **problems** running any project employing **navMesh** as a velocity component **more than once in a row**. Everything works the first time I run the pr…
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Hi :)
I was wondering how the path from an agent to the goal is computed when using a navMesh. On my custom map, I encounter the following path planning. In shows the planned path in yellow where I…
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### Describe the project you are working on
A barbarian game, 2.5D . .
### Describe the problem or limitation you are having in your project
I think the current NavMesh, that are generated, t…