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First of all thanks for making a good JS wrapper for Recast. It's the most usable one and with good examples too!
Now the issue. If I understood the system correctly `tileCache.update(navMesh)` nee…
DVLP updated
6 months ago
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Not that important but may be helpful for moving around the map
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Not a issue, it might help some people who want random movement for characters if u want to add it here.
Guide:
Make unity c# script
Paste code
Attach to desired character with a navmesh agent a…
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We should really switch to that, espec. because I plan to do Instances later on.
Note: We need navmesh for monsters etc. even if the character controller will/is physics based
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Add the possibility to send individual triangles to the Recording tool to create a NavMesh, instead of having to send the entire NavMesh every frame.
This can potentially be deprecated if we implem…
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Hello,
Very nice addon, but something really annoying : when a bot is incapacitated by the tank, all the others try to heal it and run right into the tank, so I am always alone in front of tanks.
…
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![crazy](https://thespinoff.co.nz/wp-content/uploads/2018/08/CouncilEmailConspiracy-850x510.jpg)
I swear to god I’m not crazy.
Navmeshes and npc_enemyfinders seems to have really strange and inc…
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**Is your feature request related to a problem? Please describe.**
It's rather difficult to consider having any kind of in-game AI when you're unable to _pathfind_ with it, a basic, even if rudimenta…
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### Checklist
- [x] I have searched for existing issues for issues like this one. The issue has not been posted. (Duplicate reports slow down development.)
- [x] I have provided reproducable ste…
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# 3D Tutorial - Step 19 - Navigation Mesh | Coding Adventures
by Monstrous Software
[https://monstroussoftware.github.io/2023/11/19/Tutorial-3D-step19.html](https://monstroussoftware.github.io/2023/…