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prepare_sort function in mediancut.c:
```
qsort(channels, 4, sizeof(channels[0]), comparevariance);
....
// Only the first channel really matters. When trying median cut many …
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Contributions are welcome!
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Hi @danopdev
Thanks a ton for your work. Really like your app. Have used it lots for panoramas. Just great!
I have a tiny feature request that would help me a lot. You have a "nearest to average"…
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Equal parts Critical and just something that would be nice to have. some games will benefit greatly from adding new graphics settings such as Post-Processing Effects and Custom Filtering Shaders. It w…
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Prince 11 includes many [new features and fixes](https://www.princexml.com/releases/11/). Ones that stand out for us, and which we should add to our styles or watch out for.
To update in our defaul…
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Why not? All mixins and etc will be plugins, lol. if-else'es with some basic template engine? Haha.
[demo with js-yaml](http://nodeca.github.io/js-yaml/#yaml=CmhlbHZldGljYTogJmhlbHZldGljYSAnIkhlbHZld…
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Hello,
Here a little test about using cairo instead of PIL in python.
For benchmarking it, i use the same file with scale factor at 10:
- PIL / original code: memory peak usage at 2mbytes for a…
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**Describe the issue**
With Vulkan renderer (not GLES3) trunk_link roads have a flickery (Z-fighting?) fill when perspective mode is enabled for car navigation. The first release in which this is pre…
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Fog information is defined next to global lighting information across several DBCs:
- http://www.pxr.dk/wowdev/wiki/index.php?title=Light.dbc
- http://www.pxr.dk/wowdev/wiki/index.php?title=LightParam…
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## Use case
The color scheme and material system provides a pretty good guideline for how to properly color-style an app. You define a series of colors for different materials (primary, secondary, …