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- Unity specific agent headers can be added as per conditional compilation flags
https://docs.unity3d.com/Manual/PlatformDependentCompilation.html
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### Prerequisites
- [X] Write a descriptive title.
- [X] Make sure you are able to repro it on the [latest released version](https://github.com/PowerShell/PowerShell/releases)
- [X] Search the ex…
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Currently, only the net462 build is used... the net20 and netstandard20 builds were kept by analogy from the nunit api assembly but they are not actually used. The unneeded builds should be removed un…
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### Issue Description
I have a project with two files - Sample.csproj and ILRepack.targets. The ILRepack step fails with the error message shown in the issue title
### Steps to Reproduce
I …
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[Player.log](https://github.com/Synthlight/Volcanoids-GMod/files/11858038/Player.log)
[Player-prev.log](https://github.com/Synthlight/Volcanoids-GMod/files/11858039/Player-prev.log)
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### Description
In the old days, before TimeZoneInfo supported Iana, I could write something like this to reliably detect Utc:
var tzIsUtc1 = tz == TimeZoneInfo.Utc;
After Iana came, this is no l…
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The framework library is currently built for net45 + netstandard2.0, but net45 has hit EOL. Within a few months time, by April 26, 2022, net462 will be the minimum supported runtime by Microsoft (excl…
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I had recently updated my Azure Functions from v3-preview to v3 after the .NET Core 3.1 GA announcement. Everything was running fine for development locally and in Azure.
At almost exactly 10:30PM …
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We have a webjob using v3 of Webjobs SDK and the target framework is set to net462 .
couple of webjob are based on TimerTrigger while others are based on QueueTrigger
When it starts we seeing t…